No RTP tilesets to use as a base, either. From 4-directional sprite-based character movement to turn-based combat, Unity doesn't have it. This means everything you'd expect from something like RPG Maker or Godot is something you'll need to implement yourself from C# code. Lacks RPG-specific features common in other engines Unity is built from the ground up as a general purpose game engine, and ships with only very basic assets, most of which are geared towards 3D games.